//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import cuirassier_shield_anim.txt
import Atlantis_Sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define cape
{
   SetSelector none 
   {
      variationlogic
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist cape 
			 replacetexture infantry g hoplite head iron/Infantry G Hypaspist cape
       
         }
      }
   }
}

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
            Visual infantry g hypaspist head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati head iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
                                                          ReplaceTexture Infantry G Hoplite Standard/infantry x venatorii standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hoplite_IdleA
                                                          ReplaceTexture Infantry G Hoplite Standard/infantry x venatorii copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hoplite_IdleA
                                                          ReplaceTexture Infantry G Hoplite Standard/infantry x venatorii iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hoplite_IdleA
                                                          ReplaceTexture Infantry G Hoplite Standard/infantry x venatorii bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA

ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_WalkA

ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_WalkA

ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_WalkA

ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
	   {
	      version
	      {
Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
 }
      }
		set hotspot
      {
		version
         {
	      Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
			Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii copper
                                                        connect TopOfHead blood hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
			Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii iron
                                                        connect TopOfHead blood hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
			Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
 }
      }
		set hotspot
      {
		version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry x venatorii bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


